![]() The newest patches to come from the developers at Facepunch Studios isn’t a small patch, either. Now, these two factors may directly result in Garry’s Mod continuing to receive a wealth of love and support to the point that yet another update has been announced as incoming for the beloved title, almost 14 years after its initial release. The second is that it is one of Steam’s highest reviewed titles, maintaining 96% positive recommendations from, at the time of publishing, 400,172.Īs is typical on the Steam platform, the few negative reviews it does hold are from users who think the pinnacle of comedy is achieved through Steam’s review system. ![]() That alone is a surprising feat that even some of the most storied and decorated titles would be hard-pressed to achieve. Have patience! Animating the right way takes a lot of time.įeel free to ask me more specific things if you have any more questions.Garry’s Mod holds two honors on the Steam platform that no other has arguably yet to come close to first, they’re one of the oldest titles on that platform that continues to hold almost 50,000 concurrent players daily (as reported by SteamSpy).The motion blur stuff isn't too important, but using easing and bouncing makes animation look much, much better. This tutorial teaches two very important concepts of animation easing and bouncing.For example, with the 3 frame "s", have frame 1 be halfway between a normal face and a face making an "s" shape, frame 2 as completely an "s" pose, then frame 3 will be mostly "s" but with the mouth a bit open to anticipate the incoming "oh" syllable. Worth noting for best results, don't use the same face pose for a long syllable. That means the voice line is 8 frames long and now you know how long to face pose each syllable. Look at the "oh" part let's say that's 4 frames, then the "p" turns out to be 1. Example: "Soap." If the "s" sound lasts for 3 frames, write that down. Lip sync tips: Bring the audio into your editor, zoom in on it and look at each syllable.Here is my first video if you want to use that as a goal. ![]() If your editor doesn't have this, then you're going to have to individually resize each screenshot. If you're using Sony Vegas as your editor, there's an option for "still image length" which makes it so that newly placed screenshots default to a certain length (1 frame long is very helpful here).And that's it really, it might look bad the first few times but just learn from what does and what doesn't work and you'll improve. So, move things to where you think they should be at in the next frame, take a screenshot, and repeat. ![]()
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